Gameplay Systems Developer building interactive systems in Unreal Engine 5 .
Technologies and concepts I use while building software systems and gameplay prototypes..
A timeline of my academic and technical milestones.
Started my journey in Computer Engineering. Wrote my first C++ programs and developed a strong interest in logic, problem-solving, and system thinking.
Focused on C++ and Object-Oriented Programming fundamentals. Learned core computer science concepts and began building small programming projects.
Completed Diploma and transitioned into a B.Tech program in Artificial Intelligence & Data Science. Strengthened knowledge in algorithms, software systems, and programming fundamentals.
Built backend systems and automation tools including Discord bots and event-driven backend services. Focused on debugging, APIs, and scalable software design.
Exploring game development using Unreal Engine 5. Building gameplay prototypes, interactive systems, and learning how game mechanics and systems work together.
Started my journey in Computer Engineering. Wrote my first C++ programs and developed a strong interest in logic, problem solving, and system thinking.
Focused on C++ and Object-Oriented Programming fundamentals. Learned core computer science concepts and began building small programming projects.
Completed Diploma and transitioned into a B.Tech program in Artificial Intelligence & Data Science. Strengthened knowledge in algorithms, software systems, and programming fundamentals.
Built backend systems and automation tools including Discord bots and event-driven backend services. Focused on debugging, APIs, and scalable software design.
Exploring game development using Unreal Engine 5. Building gameplay prototypes, interactive systems, and learning how game mechanics and systems work together.
A selection of things I've built. Click for details.
An experimental gameplay prototype built in Unreal Engine 5 focused on learning core gameplay systems using Blueprint. The project explores interaction mechanics, environment systems, and player-driven events while gradually expanding with additional gameplay features.
A selection of things I've built. Click for details.
Advanced moderation and automation bots built with discord.py. Features include interactive role management and automated server maintenance.
A secure cloud service featuring pixel-level encryption using SHA-256 and simultaneous dual-cloud backup for disaster recovery.
A productivity tool offering voice commands for quick system actions, file management, and utility automation.
A high-performance multiplayer backend system featuring custom scripts, optimized database handling, and real-time economy services designed for concurrent users.
An event-driven backend system integrating AI models to enable dynamic, context-aware conversational interactions with session memory and adaptive behavior.
I’m Vedant — a final-year B.Tech student focusing on Game Development and Software Engineering.
I build gameplay prototypes, interactive systems, and software tools using strong fundamentals in Data Structures & Algorithms and practical backend development.
My recent work includes building gameplay prototypes in Unreal Engine 5, backend automation systems for moderation and workflow management, a secure cloud-storage prototype, and event-driven AI systems that enable dynamic, context-aware interactions. I enjoy turning ideas into scalable systems and experimenting with new technologies.
Whether you have a question, a project idea, or just want to say hi, I'll try my best to get back to you!